Amigo Wizard
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Amigo Wizard

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The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).

Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.

The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.

After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.

After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.

A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

GTIN: 9339111010839

Shipping Details

Order dispatch time is typically 1-2 business days, with delivery via Australia Post.

Standard Australia Post Shipping time varies by location; please see the expected timeframe to receive your product below:

Metro: 3-7 business days

Regional: 4-7 business days

 

Returns / Change of Mind Policy:

 

As a Hobbyco customer, you are entitled to a 14 day return period from the time that the goods you ordered have been received through courier service tracking.Note: The return delivery time is not included as part of this 14 day return period and original shipping charges will not be refunded.

If for any reason you have a change of mind with your purchase or the goods you purchased are faulty or damaged during transit, you are entitled to a refund as long as the following conditions are met:

For damaged goods or goods sent in error, proof must be provided (such as images of faulty parts, damaged parts and damaged packing box). Upon receipt and of the proof provided and once confirmed by Hobbyco, we will pay for return postage.For any change of mind, goods must be returned in their original condition (including the product packaging) with postage paid.For Change of Mind returns, a refund will be credited to your account on receipt of the goods in good (fit for re-sell) condition, so attention to return packaging is important!This refund policy does not apply to goods that have the following:-The goods have been used, dropped or broken after opening.- Any attempt to alter the goods or the same goods have been purchased from an external seller.

All postage and insurance costs are to be paid by the buyer except in circumstances whereby goods are damaged or goods sent in error. We recommend that you return the product via Registered Post and that you pre-pay all necessary postage. You assume any risk of loss, theft or damaged goods during transit. We, therefore, advise you take opt for shipment registration & insurance with your postal carrier. Hobbyco will not be responsible for parcels lost or damaged in transit if you choose not to insure. Be certain to return the correct goods, otherwise, if the goods received were not as discussed, Hobbyco will not cover any postage costs to send the goods back.

The sooner we are notified of a change of mind or problem with the received goods, the sooner we can resolve the issue and advise return details.

Warranty Policy: Per the Australian Consumer Law, all goods sold come with a Consumer Guarantee

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Estimated Delivery Time Frame: 2-14 business days

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